This information will help to create reflection. The metalness texture is a grayscale image that will specify which part is metallic (white) and non-metallic (black). While it's not physically accurate, it certainly helps to create contrast. The ambient occlusion texture is a grayscale image that will fake shadow in the surface's crevices. Normal textures are very useful to add details with good performance because you don't need to subdivide the geometry. It won't move the vertices, but it will lure the light into thinking that the face is oriented differently. The normal texture will add small details. You'll need to add subdivision if you want to see it. The height texture is a grayscale image that will move the vertices to create some relief. The alpha texture is a grayscale image where white will be visible, and black won't. It'll only take the pixels of the texture and apply them to the geometry. The albedo texture is the most simple one. ![]() ![]() ![]() Buy him a Ko-fi or become a Patreon if you like his work. Here are the most common types of textures using a famous door texture by João Paulo. Many types of textures can have different effects on the appearance of your geometry. Textures, as you probably know, are images that will cover the surface of your geometries. Downloads Starter pack Final project How to use it?īored with your red cube yet? It's time to add some textures.īut first, what are textures and what can we really do with them?
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